Learn Fusion 360: Model a Smartphone

In this tutorial, we’ll explain how to make a detailed “fit” model of a smartphone. As everyone’s phone is different, we instead invented a phone, and made up all the dimensions.


Presenting… the Earphone HEX.

You can follow our sketch and dimensions.
Even better, use your own phone – draw a sketch and dimension it, and make that instead.

Preparation: Paper Sketching


Sketches don’t need to be neat to be useful!

This paper sketch include a few different views of the phone, showing the important details and their dimensions.

For the Selfie Ring Light project, it’s important to know not only the size of the phone, but also the location of any side buttons and the locations of the cameras. It would be difficult to use the ring light if it covered the camera.

Part 1: Sketching the Front Face

  1. Draw outer rectangle, 66 x 138 mm
  2. Add sketch fillet, 12 mm
  3. Constrain top as midpoint with origin
    Note: All lines are fully defined and black now.
  4. Draw in other details; front camera, speaker (centre slot), screen (centre rectangle), button.
  5. Add construction lines and constraints to centre button and speaker.
  6. Add dimensions
  7. Exit sketch, and name it.

Part 2: Model the Main Body, Sketch Other Faces

  1. Extrude all profiles by 7 mm
  2. Create a sketch on the right face, draw and dimension the power button.
  3. Create a sketch on the left face, draw and dimension the volume buttons.
  4. Create a sketch on the back face, draw and dimension the rear camera.
  5. Ensure each sketch is named.

Part 3: Model Small Features and Fillet/Chamfer Phone Edges

  1. Make a shallow cut for the screen, front button and front camera.
  2. Cut deeper for the speaker.
  3. Extrude the side buttons.
  4. Extrude the rear camera surround and the lens.
  5. Fillet the rear edge by 4 mm.
  6. Chamfer the front edge with two distances by 1 x 1.5 mm.

Part 4: Appearance and Rendering

  1. Explore the Appearance dialog.
  2. Apply a base ‘Anodised Aluminium’ material to the entire body.
  3. Use face mode to set a colour for the button, screen, cameras and speaker grille.
  4. Explore the Render workspace.
  5. Render a view of the phone using Autodesk’s cloud renderer.

Conclusion:

Good job! If you used the ‘Earphone Hex’ sketch, try making your own phone.
Does your phone have a case? Did that make it harder to model?

How did your phone render turn out? Share it with us on Instagram!

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