This is Part 6 of the IKEA Mirror tutorial.
Up until now, we have been using Fusion 360’s Modelling workspace.
Now, there is an entirely new capability to explore; Rendering!
This is Part 5 of the IKEA Mirror tutorial.
If you accidentally clicked and dragged any of the components while you were building the mirror, you would have seen something strange.
Without joints, components just fall apart!
If this happens to you, just Undo.
How do we fix this?
This is Part 4 of the IKEA Mirror tutorial.
Now that the basic shapes have been constructed, the next step is to add some textures and improve how the design looks.
This step is not just for show; using realistic colours and textures in a design makes it easier to understand, and easier to share.
This is Part 3 of the IKEA Mirror tutorial.
Each of the pieces in this design will be a component.
This follows Fusion 360’s RULE #1: “When in doubt, before doing anything, create a component and make sure it’s activated.”
Components are the best way to organise, connect, isolate and view the different parts of your design.
This is Part 2 of the IKEA Mirror tutorial.
In this part we’ll add the mirror’s handle into the same sketch.
Q: Wait, why are we still sketching? When do we create something solid?
A: It is often better to use one sketch for several features.
It keeps the timeline short and easy to understand.
Big Tip: The line tool has a secret – you can draw straight lines AND curves with it!
This beginner Fusion 360 tutorial takes you step by step through drawing, posing, and rendering a real object – an IKEA IKORNNES mirror.
(To work “backwards” from a finished product is called “Reverse Engineering”)
You will often need to “copy” a physical object back into the digital world:
New designs always need to coexist with other components; hardware, fasteners, electronics, even mobile phones.
(Even if only a box, it helps to have a digital model of what goes inside)
Having those components in your design helps ensure that everything fits and works together.
By following this tutorial, you will;